//
//
//
// FileMsg.C

#include "FileMsg.h"
#include "BaseQueueMsg.h"


FileMsg::FileMsg(const std::string& fileName, U32 uType, U32 msgID, U32 msgPriority)
	: BaseQueueMsg(msgID, msgPriority)
{}


FileMsg::~FileMsg()
{}


U32 FileMsg::MsgType()
{
	return _uType;
}

U32 FileMsg::MsgType(U32 newType)
{
	_uType = newType;
}

BaseQueueMsg* FileMsg::Clone(void)
{
	return new FileMsg(_fileName, _uType, MsgID(), Priority());
}

bool FileMsg::Equal(BaseQueueMsg* compare)
{
	return true;
}
